Flow of War In JTJ


If you don’t get terms in this post, scroll to the bottom.   We define a few of them (i.e. Weight Class, HOLDS, etc.)

Three Keys

So there are different theories on how a war should flow in Clash of Clans. In JTJ, as of 11/10/15, we manage war flow based on three key things:

  1. Attacks – How may do we have left by weight class
  2. Open Bases — Bases below goal stars by weight class
  3. Holds — Holds active on bases below goal stars

Using this foundation we can establish a calling process.

Attack Calling – Who, What, When

The One Rule

To explain what you can call (and when) lets first start with “The One Rule” all clashers in JTJ live by and then outline the exceptions. “The One Rule” for attack calling is this:

  • You can ONLY attack bases IN YOUR WEIGHT CLASS that you have (1) ‘CALLED’ in clash.tools and (2) you are the NEXT IN LINE on

O.k. Simple enough right? But what’s a rule without exceptions?  LOL.

Exceptions to “The One Rule”

  1. You Can Call Above Your Weight Class in clash.tools If: (i.e. TH8 Boot Hitting TH8 Salt Base)
    • Your Weight Class Is Closed – If you have closed all the bases in your weight class you are allowed to hit up one weight class. For example, if the TH8 BOOT weight class clears all TH8 Boot bases, they can then attack TH8 Salt bases. This is done to enable salts to get more scout attacks on salt bases. Note, if there are bases w/ TH HOLDS associated to your weight class open you have to target them FIRST.
    • ————— OR —————
    • You have a clashCOOLER Power Up — You have a power up on a base on in the weight class just above yours from a clashCOOLER session. Basically if you take the time to put together a plan with clashers from the weight class above you (or higher) in a live markup session on a base in the weight class above you you are allowed to attack out of your weight class.
  2. You Can Call Below Your Weight Class If (i.e. TH10 Boot Hitting TH9 Salt Base)
    • Your Weight Class Is Closed AND There Is a TH HOLD – If you have closed all the bases in your weight class AND there are bases w/ TH HOLDS associated to your weight class you are allowed to hit down one weight class. For example, if the TH9 BOOT weight class clears all TH9 Boot bases, they should then first attack any TH8 HOLD bases. TH HOLDS take priority over attacking up a weight class.
    • —————–OR———————
    • A “NUKE” CALL Is Up – If a “NUKE” call is put out on a base, any clashers with remaining attacks in the next highest weight class above NUKE it. For example, if a “NUKE” call is put on a TH9 Salt base, any TH10 Boot clashers w/ remaining attacks refocus on attacking that base immediately. If there were no TH10 Boots left the job would fall to the lowest TH10 Salt. NUKE calls are similar to TH HOLD calls on lower weight classes. The difference is NUKES happen immediately while TH HOLD calls can’t be acted on until the weight class associated to a TH HOLD is cleared first. For example, a TH10 Boot can’t act on a TH10 HOLD till the weight class is closed.


Overriding Expired Calls In Clash.Tools

If there is someone with an expired call in clash.tools, you respect it.  No attacking bases with calls — period (expired or not).  O.k. but this begs the question how do you attack such a base?   You request the call be deleted of course.   LOL.  The process to get an expired call removed is as follows:

  1. You have to post a request for ‘call delete’ in clan chat. 
  2. A clash.tools co-leader (i.e. Wryhorn, Simlin, Tuk, Diggs, RedAce as of 12/5/15) will review your request looking at:
    1. Has the clasher w/ the expired call:
      • requested an extension in clan chat recently?
      • Have army and spells ready to go?
    2. Does the requester of the delete:
      • Have army and spells ready to go?
    3. War situation, do we need to hurry up attacks in that weight class?
      • Need remaining attacks to 2* scout higher level bases?
      • Have waaay to many attacks left versus open bases?
      • etc.
  3. The clash.tools co-leader will make a decision to delete or not-delete and post their decision in clan chat.  Usually the decision will be to give the current call holder X minutes (15, 30, etc.) at which point they will delete the call and the next call in line can go.

This process replaces Free-For-All calling process we used up to 12/5/15 as that caused too much call jumping and not enough thinking.

New Terms Used in Calling Process

So some new terms in this post for some readers perhaps — let’s work through them one by one:

  • Weight class.
    • Attackers — So you are all aware of Town Hall (TH) levels. That’s the first part of a weight class. However, in JTJ break attacking clashers down one more time — into two sub groups by TH – Salt and Boot. Example, say you are in a war w/ TH10’s, TH9’s, TH8’s and TH7’s. You probably have eight weight classes (a salt and boot group at each TH level). This grouping can be seen on our live stat page and is assigned based on an attackers troop levels (weight) and their skill in using that (ability to 3* max bases at their level).
    • Enemy Bases – Here too we break enemy bases into groups by TH. Then, as with our attackers, we break enemy bases into salt and boot sub-groups by TH. The separation between salt and boot enemy bases is usually based on the base defenses being mostly maxed (and royals upgraded beyond half way for level at TH9).
  • Goal stars.
    • TH10 – Goal stars is 2 stars on a base
    • TH9 and lower – Goal stars is 3 stars on a base
  • Holds
    • When placed — Holds on bases are usually put down during the prep phase of a war. They are placed there to set aside (hold) bases that are either too easy (held for lower weight class) or too hard (held for higher weight class).
    • How many — To figure out how many holds we put down at each weight class each war, we compare the number of attacks to the number of enemy bases starting at the top TH level. If we think we can hit ‘goal’ stars for all the bases in that level with attacks left over we put down hold(s) for the excess attacks (maybe a little less) from that level on the hardest enemy bases the next weight class down. We then repeat the process moving down a TH level (not including bases at their level with holds on them in the comparison). Rinse, and repeat.
    • Hit-Downs vs. Hit-Ups.  Most holds are hit-downs (similar to NUKES just not immediate). An exception to this is your bottom TH level in a war. Look at your lowest TH’s salt weight class. If they are likely to close their weight class early in war, you might place holds on the weakest bases of the weight class ABOVE them. For example, this works great with TH7 Salts hitting TH8 Boot bases.
    • Moving Holds (Salts).  Clashers in Salt Weight Classes can move holds in their weight class to an equivalent base (star/call status similar) if they feel they can roll a base with a HOLD on it.
    • Removing Holds.  Clashers at all levels can remove TH 10, TH9 and TH7 Holds if the can confirm the HOLD call doesn’t meet guidelines (outlined above) for that TH Level. For example a TH8 wants to hit a TH8.1 base with a TH7 HOLD on it. They then confirm that there is only two TH7 attacks left and there are two TH7 HOLDS on the board. That is invalid (TH7 Holds < # Of TH7 Attacks /2) so one can be removed. Check in clan chat first and get someone to confirm your interpretation.


Hope it helps.
p.s. this replaces the old calling guidelines found HERE.

2 thoughts on “Flow of War In JTJ”

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