JTJ’s Rules

Editors Note:  Don’t get our slang?  Check out our dictionary HERE.

If you are new to JTJ (or want to join) you probably want to know what ‘rules’ we operate under.  In short, in the main clan (JTJ), here they are:

  1. Clan War League:
    1. Supercell  Clan War League: Played once a month. A great way to earn “Hammers.” Entire clan is selected to enter, and only active members will be selected to war. Once a player gains 8 stars (minimum for max rewards) they may be rotated out for another player to get the chance to gain 8 stars for rewards. CWL rules differ from regular was! We ask everyone to ALWAYS go for TWO stars MINIMUM! That usually means to target the Town Hall with main push. This is VERY important, since every attack is a “fresh” hit and we only have ONE attack per person. Do not risk a 1 star attacking from opposite end of the Town Hall, unless you are absolutely confident you can triple the base.
  2. Clan War:
    • Calls In Game: At the current time calls are made in game using SuperCells system. Calls have a TWO hour window! Note the time (time left in war) the call was made, in the Notes section of the base. Example 12H, 30M. In the future Discord may be used again for base calling and the time will be tracked automatically.
    • War Process: Read our war process and attack sequence. (required)
    • Use Both Attacks.  In clan wars, we expect people to use both attacks.  If you can’t (called a “MIA”), and no good reason, may be benched in next war.  Repeated MIAs may = being demoted/kicked.
    • DON’T Snipe.  Not even when we know we are going to win.   Instead use remaining attacks to attack the best base at your level.   Loot is easy; Victory is hard.
    • Royals Expected For War. Opt out of war if your royals are upgrading and you are not willing to gem them.   Exception is if you can get HQ o.k. to be in war w/ royal(s) down — if you don’t get o.k. and don’t want to gem them … opt out.  We ask this as it impacts our Salty Boot War Party Creation Process.
  3. Troop Requests.  Give what is asked for.  Ask before ignoring (and giving something else).  Exception would be if you can tell the request is invalid (no space, etc.).
  4. JTJ NATION (JTJ’s Community on Discord): A chat app we use to communicate.
  5. Max Before Upgrade.  We have an expected upgrade sequence in JTJ.  In short, max your base before upgrading TH (units, defenses, hero’s, etc.).  Walls can lag 1 level.  For details on our upgrade sequence recommendations go HERE.
  6. Language.  Please refrain from colorful language like ***, and ***, and most importantly #!$!#.   We have a mix of ages so we want to set a good example.
  7. SLANG: We use a lot of JTJ slang which you’ll need to learn. Read our slang page. (required)
  8. New Clashers Start in the Sub-Clans.  So we have three sub-clans right now (JTJ2/JTJ3) which is where new players are asked to start.  We do this to allow both parties (us/you) to see if being in JTJ is a match.  That said, all our sub-clans are quite successful (similar clan perks to JTJ, similar win %) so some actually choose to stay in the sub-clan system.  You can read about the sub-clans and how you get called up on our sub-clans page.  You can see unique rules for each sub clan under our “Want to Join?” / “Rules” section of the site.
  9. Fair Play.  All JTJ Clans (Main, 2, 3, 4, etc.) are “Fair Play” clans.  This means we don’t seek out information that both teams don’t have readily available.  This includes but isn’t limited to:  using XMod to practice offline for a war, trying to ‘sneaky’ scout enemies (i.e. applying to their recent war opponents, applying to their clan, etc) to get visibility to their traps, etc.  Regular scouting (burning an attack to see whats there) is fine.  If you are a clasher wanting to use such ‘sneaky’ tools and techniques we aren’t the clan for you.
  10. War Flow: Top help with war planning, we need to maintain a certain “war flow.” In general we need the “bottom half” of the war party to complete BOTH attacks within the first 12 Hours of war. This helps with planing the second half to victory. Rushed attacks at the end of war usually don’t have good results.

Talk to any Leader if you have questions or concerns.

-Wry

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